var total = {}
var propName = {}
var templateConfig = {}
templateConfig.total = {}
templateConfig.propName = propName
templateConfig.character = {}
templateConfig.equipment = {}
templateConfig.prop = {}
templateConfig.scene = {}
templateConfig.other = {}
templateConfig.monster = {}
templateConfig.strengthen = {}
templateConfig.skill = {}
templateConfig.fieldBoss = {}
templateConfig.lattice = {}
templateConfig.secretMap = {}
templateConfig.devilCave = {}
templateConfig.prefixAttri = {}
templateConfig.alchemy = {} //炼金
templateConfig.alchemy[400001] = { //合成的物品
  240025: {
    needProp: [
      [210101, 3],
    ],
    needMoney: 20,
    getItem: 240025,
  }, //铁矿石提炼铁锭

  240026: {
    needProp: [
      [210102, 3],
      [240025, 1],
    ],
    needMoney: 35,
    getItem: 240026,
  }, //黑铁矿石提炼黑铁

  240027: {
    needProp: [
      [210103, 3],
      [240026, 1],
      [210118, 1],
    ],
    needMoney: 50,
    getItem: 240027,
  }, //寒铁矿石提炼寒铁

  240034: {
    needProp: [
      [210119, 3],
      [240027, 1],
      [210118, 2],
    ],
    needMoney: 65,
    getItem: 240034,
  }, //玄铁矿提炼玄铁

  250021: {
    needProp: [
      [250011, 3],
      [240035, 1],
    ],
    needMoney: 100,
    getItem: 250021,
  }, //2级红宝石

  250022: {
    needProp: [
      [250012, 3],
      [240035, 1],
    ],
    needMoney: 100,
    getItem: 250022,
  }, //2级蓝宝石

  250023: {
    needProp: [
      [250013, 3],
      [240035, 1],
    ],
    needMoney: 100,
    getItem: 250023,
  }, //2级绿宝石

  250031: {
    needProp: [
      [250021, 3],
      [240036, 1],
      [210110, 1],
    ],
    needGold: 90,
    getItem: 250031,
  }, //3级红宝石

  250032: {
    needProp: [
      [250022, 3],
      [240036, 1],
      [210111, 1],
    ],
    needGold: 90,
    getItem: 250032,
  }, //3级蓝宝石

  250033: {
    needProp: [
      [250023, 3],
      [240036, 1],
      [210112, 1],
    ],
    needGold: 90,
    getItem: 250033,
  }, //3级绿宝石

  240101: {
    needProp: [
      [210001, 2],
    ],
    needMoney: 10,
    getItem: 240101,
  }, //治疗药水

  240102: {
    needProp: [
      [210002, 2],
    ],
    needMoney: 10,
    getItem: 240101,
  }, //治疗药水

  240103: {
    needProp: [
      [210003, 2],
    ],
    needMoney: 10,
    getItem: 240101,
  }, //治疗药水

  240018: {
    needProp: [
      [210201, 3],
      [210202, 3],
      [210001, 3],
    ],
    needMoney: 20,
    getItem: 240018,
  }, //弱效强化药水

  240019: {
    needProp: [
      [210203, 3],
      [210213, 3],
      [210003, 3],
    ],
    needMoney: 30,
    getItem: 240019,
  }, //中效强化药水

  240035: {
    needProp: [
      [210201, 3],
      [210202, 3],
      [210002, 3],
    ],
    needMoney: 20,
    getItem: 240035,
  }, //弱效合成药水

  240036: {
    needProp: [
      [210203, 3],
      [210213, 3],
      [210013, 3],
    ],
    needMoney: 30,
    getItem: 240036,
  }, //中效合成药水

}
templateConfig.character[100001] = {
  lvlexp: [150, 400, 1000, 2200, 4000, 1480, 1930, 2440, 3010, 3640, 4330, 5080, 5890, 6760], //升级所需经验
  maxLvl: 5, //当前版本最高等级
  oneSkiillRate: 5,
  basicAttri: { //初始属性
    maxHp: 20, //生命
    attack: 3, //攻击力
    defend: 0, //防御
    skillRate: 25, //基础技能释放率
    critRate: 10, //暴击概率
    critHurt: 20, //暴击伤害
    lucky: 0, //幸运值
    skillHurtPer: 20, //技能伤害率
    attriPoint: 10, //属性技能点
    str: 4, //力量
    con: 4, //体质
    agile: 4, //意志
    wisdom: 4, //智慧
    maxStamina: 32, //最大初始体力
    ignoreDefend: 0, //无视防御力
  },
  lvlUpAttri: { //每升一级获得的属性
    str: 1,
    con: 1,
    agile: 1,
    wisdom: 1,
    maxHp: 0, //生命
    attack: 0, //攻击力
    defend: 0, //防御
    skillRate: 0, //单个技能释放率
    critRate: 0, //暴击概率
    critHurt: 0, //暴击伤害
    lucky: 1, //幸运值
    skillHurtPer: 0, //技能伤害率
    attriPoint: 4, //属性技能点
    maxStamina: 0, //最大初始体力
  },
  sendItems: [ //新建角色,赠送的物品
    [240101, 20]
  ],
  str: { //力量加的属性
    attack: 1, //攻击
    maxHp: 1, //生命
  },
  con: { //体质加的属性
    maxHp: 3, //生命
    skillHurtPer: 0.5, //技能伤害
  },
  agile: { //意志加的属性
    defend: 1, //防御力
    critHurt: 0.5, //暴击伤害
  },
  wisdom: { //智慧加的属性
    lucky: 1, //幸运
    maxHp: 2, //生命
  },
}
'use strict'

//树海魔窟
templateConfig.devilCave[330001] = {
  monsters: [320001, 320002, 320003]
}

//冰海雪原魔窟
templateConfig.devilCave[330002] = {
  monsters: [320016, 320017, 320018]
}

//烈焰之地魔窟
templateConfig.devilCave[330003] = {
  monsters: [320019, 320020, 320021]
}
'use strict'
//弓510000弩520000剑530000刀540000法杖550000
templateConfig.equipment[510000] = { //加暴击率
  name: '弓',
  quality: 1, //装备品质 1绿色2蓝色3紫色4金色
  mainAttri: { //主属性
    attack: 3
  },
  maxstack: 1, //最大叠加上限
  slot: {}, //宝石槽
}

templateConfig.equipment[520000] = { //加破甲
  name: '弩',
  quality: 1, //装备品质 1绿色2蓝色3紫色4金色
  mainAttri: { //主属性
    attack: 3
  },
  maxstack: 1, //最大叠加上限
  slot: {}, //宝石槽
}

templateConfig.equipment[530000] = { //加暴击伤害
  name: '剑',
  quality: 1, //装备品质 1绿色2蓝色3紫色4金色
  mainAttri: { //主属性
    attack: 3
  },
  maxstack: 1, //最大叠加上限
  slot: {}, //宝石槽
}

templateConfig.equipment[540000] = { //加物理伤害百分比
  name: '刀',
  quality: 1, //装备品质 1绿色2蓝色3紫色4金色
  mainAttri: { //主属性
    attack: 3
  },
  maxstack: 1, //最大叠加上限
  slot: {}, //宝石槽
}

templateConfig.equipment[550000] = { //加释放率
  name: '法杖',
  quality: 1, //装备品质 1绿色2蓝色3紫色4金色
  mainAttri: { //主属性
    attack: 3
  },
  maxstack: 1, //最大叠加上限
  slot: {}, //宝石槽
}


//魂器600000衣服610000手套620000鞋子630000头盔640000戒指650000耳环660000
templateConfig.equipment[600000] = {
  name: '魂器',
  quality: 1, //装备品质 1绿色2蓝色3紫色4金色
  mainAttri: { //主属性
    defend: 1
  },
  maxstack: 1, //最大叠加上限
  slot: {} //宝石槽
}

templateConfig.equipment[610000] = {
  name: '衣服',
  quality: 1, //装备品质 1绿色2蓝色3紫色4金色
  mainAttri: { //主属性
    defend: 1
  },
  maxstack: 1, //最大叠加上限
  slot: {} //宝石槽
}

templateConfig.equipment[620000] = {
  name: '手套',
  quality: 1, //装备品质 1绿色2蓝色3紫色4金色
  mainAttri: { //主属性
    healthbars: 4
  },
  maxstack: 1, //最大叠加上限
  slot: {} //宝石槽
}

templateConfig.equipment[630000] = {
  name: '鞋子',
  quality: 1, //装备品质 1绿色2蓝色3紫色4金色
  mainAttri: { //主属性
    speed: 1
  },
  maxstack: 1, //最大叠加上限
  slot: {} //宝石槽
}

templateConfig.equipment[640000] = {
  name: '头盔',
  quality: 1, //装备品质 1绿色2蓝色3紫色4金色
  mainAttri: { //主属性
    maxHp: 1
  },
  maxstack: 1, //最大叠加上限
  slot: {} //宝石槽
}

templateConfig.equipment[650000] = {
  name: '戒指',
  quality: 1, //装备品质 1绿色2蓝色3紫色4金色
  mainAttri: { //主属性
    critRate: 6
  },
  maxstack: 1, //最大叠加上限
  strengthen: 440002,
  slot: {} //宝石槽
}

templateConfig.equipment[660000] = {
  name: '耳环',
  quality: 1, //装备品质 1绿色2蓝色3紫色4金色
  mainAttri: { //主属性
    critHurt: 5
  },
  maxstack: 1, //最大叠加上限
  strengthen: 440002,
  slot: {} //宝石槽
}
'use strict'
'use strict'
//树海秘境地图格子

//1岗哨2入口3草原类型4温泉类型5湿地采集地形6矿井采矿地形
//7池塘钓鱼类型8秘境小屋9幻境类型10墓地11沼泽伤害地形类型12副本洞窟类型

templateConfig.lattice[270101] = {
  name: '树海入口',
  latticeType: 1,
}

templateConfig.lattice[270102] = {
  name: '庇护所',
  latticeType: 2,
  transportItem: [240003, 240011, 240011, 240011, 240101, 240101, 240101] //运送获得的物品 治疗药水, 蔓藤, 打孔器
}

templateConfig.lattice[270110] = {
  name: '草原',
  latticeType: 3,
  robberRate: 15, //运送物资遇到强盗的概率
  eventRate: [35, 20], //各个事件概率1遇到怪2触发事件
  eventPool: 290051, //事件池
}

templateConfig.lattice[270111] = {
  name: '密林',
  latticeType: 3,
  robberRate: 15, //运送物资遇到强盗的概率
  eventRate: [35, 25], //各个事件概率1遇到怪2触发事件
  eventPool: 290051, //事件池
}

templateConfig.lattice[270112] = {
  name: '山丘',
  latticeType: 3,
  robberRate: 15, //运送物资遇到强盗的概率
  eventRate: [35, 20], //各个事件概率1遇到怪2触发事件
  eventPool: 290051, //事件池
}

templateConfig.lattice[270120] = {
  name: '温泉',
  latticeType: 4,
}

templateConfig.lattice[270121] = {
  name: '树屋',
  latticeType: 4,
}

templateConfig.lattice[270130] = {
  name: '花丛',
  eventRate: 10, //遇到怪概率
  itemsRate: [99, 1, 0, 0],
  items: [
    [210001, 210002, 210003],
    [210013]
  ], //采集到的物品
  latticeType: 5,
}

templateConfig.lattice[270131] = {
  name: '湿地',
  eventRate: 50, //遇到怪概率
  itemsRate: [99, 1, 0, 0],
  items: [
    [210001, 210002, 210003],
    [210013]
  ], //采集到的物品
  latticeType: 5,
}

templateConfig.lattice[270140] = {
  name: '矿洞',
  eventRate: 10, //遇到怪概率
  itemsRate: [99, 1, 0, 0],
  items: [
    [210101, 210101, 210101, 210102, 210102],
    [210103, 210103, 210119]
  ], //采矿到的物品
  latticeType: 6,
}

templateConfig.lattice[270141] = {
  name: '山谷',
  eventRate: 50, //遇到怪概率
  itemsRate: [99, 1, 0, 0],
  items: [
    [210101, 210101, 210101, 210102, 210102, 210103],
    [210103, 210119]
  ], //采矿到的物品
  latticeType: 6,
}

templateConfig.lattice[270150] = {
  name: '池塘',
  eventRate: 10, //遇到怪概率
  itemsRate: [99, 1, 0, 0],
  items: [
    [210201, 210203, 210202],
    [210213]
  ], //钓鱼到的物品
  latticeType: 7,
}

templateConfig.lattice[270151] = {
  name: '小溪',
  eventRate: 50, //遇到怪概率
  itemsRate: [99, 1, 0, 0],
  items: [
    [210201, 210202, 210203],
    [210213]
  ], //钓鱼到的物品
  latticeType: 7,
}

templateConfig.lattice[270160] = {
  name: '墓地',
  latticeType: 10,
  buffs: [5, 40, 0.2] //1幸运值2提升获得银币3生命上限0.2=20%
}

templateConfig.lattice[270170] = {
  name: '沼泽',
  hurt: [5, 6], //受到的伤害
  latticeType: 11,
}

templateConfig.lattice[270171] = {
  name: '荆棘丛',
  hurt: [4, 7], //受到的伤害
  latticeType: 11,
}

templateConfig.lattice[270180] = {
  name: '兽人营地',
  monsterId: 320004,
  latticeType: 12,
}

templateConfig.lattice[270181] = {
  name: '巨魔小屋',
  monsterId: 320005,
  latticeType: 12,
}

templateConfig.lattice[270182] = {
  name: '狼人巢穴',
  monsterId: 320006,
  latticeType: 12,
}

templateConfig.lattice[270183] = {
  name: '赤狐领地',
  monsterId: 320007,
  latticeType: 12,
}

templateConfig.lattice[270184] = {
  name: '雷鸟巢穴',
  monsterId: 320008,
  latticeType: 12,
}

templateConfig.lattice[270185] = {
  name: '巨人堡垒',
  monsterId: 320009,
  latticeType: 12,
}

templateConfig.lattice[270186] = {
  name: '魔蜥洞穴',
  monsterId: 320010,
  latticeType: 12,
}

templateConfig.lattice[270187] = {
  name: '魔蛇领地',
  monsterId: 320011,
  latticeType: 12,
}
'use strict'
//树海秘境地图格子

//1岗哨2入口3草原类型4温泉类型5湿地采集地形6矿井采矿地形
//7池塘钓鱼类型8秘境小屋9幻境类型10墓地11沼泽伤害地形类型12副本洞窟类型

templateConfig.lattice[270201] = {
  name: '沙海入口',
  latticeType: 1,
  treasureMapId: 240006, //藏宝图id
  treasureProp: [240004, 220001, 220003, 220004, 220006, 220007, 220009, 220010, 220101, 220102, 250021, 250022, 250023], //挖宝得到的物品
}

templateConfig.lattice[270202] = {
  name: '沙海岗哨',
  latticeType: 2,
  transportItem: [240006, 250021, 250022, 250023, 210113, 210114, 210115, 240011] //运送获得的物品
}

templateConfig.lattice[270203] = {
  name: '沙丘',
  latticeType: 3,
  eventRate: [30, 10, 10, 10], //各个事件概率1遇到怪2宝箱3是冒险老者4瓦罐
  boxProp: [210113, 210114, 210115], //打开宝箱获得物品
  oldProp: [210113, 210114, 210115], //冒险老者获得物品
  jarProp: [210113, 210114, 210115], //打碎瓦罐获得的物品
}

templateConfig.lattice[270204] = {
  name: '石林',
  latticeType: 3,
  eventRate: [30, 10, 10, 10], //各个事件概率1遇到怪2宝箱3是冒险老者4瓦罐
  boxProp: [210113, 210114, 210115], //打开宝箱获得物品
  oldProp: [210113, 210114, 210115], //冒险老者获得物品
  jarProp: [210113, 210114, 210115], //打碎瓦罐获得的物品
}

templateConfig.lattice[270205] = {
  name: '温泉',
  latticeType: 4,
}
templateConfig.lattice[270206] = {
  name: '绿洲',
  items: [210004, 210005, 210006], //采集到的物品
  latticeType: 5,
}

templateConfig.lattice[270207] = {
  name: '地穴',
  items: [210104, 210105, 210106], //采矿到的物品
  latticeType: 6,
}

templateConfig.lattice[270208] = {
  name: '月牙泉',
  items: [210204, 210205, 210206], //钓鱼到的物品
  latticeType: 7,
}

templateConfig.lattice[270209] = {
  name: '秘境小屋',
  latticeType: 8,
}

templateConfig.lattice[270210] = {
  name: '幻境',
  latticeType: 9,
}

templateConfig.lattice[270211] = {
  name: '墓地',
  latticeType: 10,
  buffs: [5, 0.2, 0.2] //1幸运值2提升获得银币3生命上限0.2=20%
}

templateConfig.lattice[270212] = {
  name: '流沙',
  latticeType: 11,
}

templateConfig.lattice[270213] = {
  name: '雷鸟巢穴',
  monsterId: 320008,
  latticeType: 12,
}

templateConfig.lattice[270214] = {
  name: '巨人堡垒',
  monsterId: 320009,
  latticeType: 12,
}

templateConfig.lattice[270215] = {
  name: '魔蜥洞穴',
  monsterId: 320010,
  latticeType: 12,
}

templateConfig.lattice[270216] = {
  name: '流沙漩涡',
  monsterId: 320007,
  latticeType: 12,
}
'use strict'
//树海秘境地图格子

//1岗哨2入口3草原类型4温泉类型5湿地采集地形6矿井采矿地形
//7池塘钓鱼类型8秘境小屋9幻境类型10墓地11沼泽伤害地形类型12副本洞窟类型

templateConfig.lattice[270301] = {
  name: '烈焰之地',
  latticeType: 1,
  treasureMapId: 240007, //藏宝图id
  treasureProp: [240005, 220001, 220002, 220003, 220004, 220005, 220006, 220007, 220008, 220009, 220010, 220101, 220102, 220103, 250031, 250032, 250033], //挖宝得到的物品
}

templateConfig.lattice[270302] = {
  name: '烈焰岗哨',
  latticeType: 2,
  transportItem: [240007, 250031, 250032, 250033, 210116, 210117, 210118, 240011] //运送获得的物品
}

templateConfig.lattice[270303] = {
  name: '峡谷',
  latticeType: 3,
  eventRate: [30, 10, 10, 10], //各个事件概率1遇到怪2宝箱3是冒险老者4瓦罐
  boxProp: [210116, 210117, 210118], //打开宝箱获得物品
  oldProp: [210116, 210117, 210118], //冒险老者获得物品
  jarProp: [210116, 210117, 210118], //打碎瓦罐获得的物品
}

templateConfig.lattice[270304] = {
  name: '裂隙',
  latticeType: 3,
  eventRate: [30, 10, 10, 10], //各个事件概率1遇到怪2宝箱3是冒险老者4瓦罐
  boxProp: [210116, 210117, 210118], //打开宝箱获得物品
  oldProp: [210116, 210117, 210118], //冒险老者获得物品
  jarProp: [210116, 210117, 210118], //打碎瓦罐获得的物品
}

templateConfig.lattice[270305] = {
  name: '温泉',
  latticeType: 4,
}
templateConfig.lattice[270306] = {
  name: '灰烬林地',
  items: [210007, 210008, 210009], //采集到的物品
  latticeType: 5,
}

templateConfig.lattice[270307] = {
  name: '地底岩洞',
  items: [210107, 210107, 210107], //采矿到的物品
  latticeType: 6,
}

templateConfig.lattice[270308] = {
  name: '天池',
  items: [210207, 210208, 210209], //钓鱼到的物品
  latticeType: 7,
}

templateConfig.lattice[270309] = {
  name: '秘境小屋',
  latticeType: 8,
}

templateConfig.lattice[270310] = {
  name: '幻境',
  latticeType: 9,
}

templateConfig.lattice[270311] = {
  name: '墓地',
  latticeType: 10,
  buffs: [5, 0.2, 0.2] //1幸运值2提升获得银币3生命上限0.2=20%
}


templateConfig.lattice[270312] = {
  name: '熔岩',
  latticeType: 11,
}

templateConfig.lattice[270313] = {
  name: '不死溶洞',
  monsterId: 320012,
  latticeType: 12,
}

templateConfig.lattice[270314] = {
  name: '炙热峡谷',
  monsterId: 320013,
  latticeType: 12,
}

templateConfig.lattice[270315] = {
  name: '岩浆小径',
  monsterId: 320014,
  latticeType: 12,
}

templateConfig.lattice[270316] = {
  name: '黑暗城堡',
  monsterId: 320015,
  latticeType: 12,
}
templateConfig.monster[320001] = {
  name: '左侍卫',
  fightAttri: {
    maxHp: 200, //生命
    attack: 45, //攻击力
    defend: 30, //防御
    skillRate: 30, //技能释放率
    attackSkill: [450011, 450030, 450040, 450060], //攻击技能 进阶嗜血 初阶春风 初阶斩杀 雨刃
    defendSkill: [], //防御技能
    critRate: 30, //暴击概率
    critHurt: 50, //暴击伤害
    lvl: 4, //怪物等级
  },
  picId: 192,
  dropProp: [240022], //技能书
  dropSkills: [450011, 450030, 450040, 450060, 450201, 450202, 450203, 450204], //魂器附加的技能配置
}

templateConfig.monster[320002] = {
  name: '右护法',
  fightAttri: {
    maxHp: 250, //生命
    attack: 52, //攻击力
    defend: 35, //防御
    skillRate: 30, //技能释放率
    attackSkill: [450021], //攻击技能
    defendSkill: [450121, 450111, 450101], //防御技能
    critRate: 30, //暴击概率
    critHurt: 50, //暴击伤害
    lvl: 5, //怪物等级
  },
  picId: 192,
  dropProp: [240022], //技能书
  dropSkills: [450121, 450111, 450101, 450021, 450201, 450202, 450203, 450204], //魂器附加的技能配置
}

templateConfig.monster[320003] = {
  name: '树海魔王',
  fightAttri: {
    maxHp: 300, //生命
    attack: 55, //攻击力
    defend: 40, //防御
    skillRate: 40, //技能释放率
    attackSkill: [450021, 450041, 450011], //攻击技能
    defendSkill: [450110], //防御技能
    critRate: 30, //暴击概率
    critHurt: 100, //暴击伤害
    lvl: 5, //怪物等级
  },
  booss: 1, //是否是魔窟boss
  picId: 190,
  dropProp: [240022], //恶魔之角，技能书
  dropSkills: [450021, 450041, 450011, 450002, 450201, 450202, 450203, 450204], //魂器附加的技能配置
}

templateConfig.monster[320004] = {
  name: '半兽人',
  fightAttri: {
    maxHp: 90, //生命
    attack: 15, //攻击力
    defend: 10, //防御
    skillRate: 30, //技能释放率
    attackSkill: [450020], //攻击技能 初阶重击
    defendSkill: [450110], //防御技能 初阶防御
    critRate: 30, //暴击概率
    critHurt: 50, //暴击伤害
    lvl: 2, //怪物等级
  },
  dropProp: [],
  dropSkills: [450020, 450110, 450202, 450050], //魂器附加的技能配置
}

templateConfig.monster[320005] = {
  name: '巨魔',
  fightAttri: {
    maxHp: 130, //生命
    attack: 35, //攻击力
    defend: 20, //防御
    skillRate: 40, //技能释放率
    attackSkill: [450040, 450010], //攻击技能 初阶斩杀 初阶嗜血
    defendSkill: [450120], //防御技能 初阶反击
    critRate: 30, //暴击概率
    critHurt: 50, //暴击伤害
    lvl: 3, //怪物等级
  },
  dropProp: [],
  dropSkills: [450040, 450010, 450120, 450050, 450201, 450060], //魂器附加的技能配置
}

templateConfig.monster[320006] = {
  name: '狼人',
  fightAttri: {
    maxHp: 160, //生命
    attack: 40, //攻击力
    defend: 25, //防御
    skillRate: 35, //技能释放率
    attackSkill: [450010, 450051, 450020], //攻击技能  初阶嗜血 山崩 初阶重击
    defendSkill: [450101], //防御技能 灵敏
    critRate: 30, //暴击概率
    critHurt: 50, //暴击伤害
    lvl: 4, //怪物等级
  },
  dropProp: [],
  dropSkills: [450010, 450051, 450020, 450101, 450203, 450202, 450050, 450051], //魂器附加的技能配置
}

templateConfig.monster[320007] = {
  name: '九尾赤狐',
  fightAttri: {
    maxHp: 200, //生命
    attack: 48, //攻击力
    defend: 35, //防御
    skillRate: 40, //技能释放率
    attackSkill: [450011, 450041, 450060], //攻击技能 进阶嗜血 进阶斩杀 雨刃
    defendSkill: [450120], //防御技能 初阶反击
    critRate: 30, //暴击概率
    critHurt: 50, //暴击伤害
    lvl: 5, //怪物等级
  },
  dropProp: [],
  dropSkills: [450011, 450041, 450060, 450120, 450201, 450202, 450203, 450204], //魂器附加的技能配置
}

templateConfig.monster[320008] = {
  name: '银翼雷鸟',
  fightAttri: {
    maxHp: 120, //生命
    attack: 16, //攻击力
    defend: 7, //防御
    skillRate: 30, //技能释放率
    attackSkill: [450050, 450030], //攻击技能 凝风 初阶春风
    defendSkill: [], //防御技能
    critRate: 30, //暴击概率
    critHurt: 50, //暴击伤害
    lvl: 2, //怪物等级
  },
  dropProp: [],
  dropSkills: [450050, 450030, 450202, 450101], //魂器附加的技能配置
}

templateConfig.monster[320009] = {
  name: '狂躁巨人',
  fightAttri: {
    maxHp: 140, //生命
    attack: 35, //攻击力
    defend: 18, //防御
    skillRate: 30, //技能释放率
    attackSkill: [450021, 450051], //攻击技能 进阶重击  山崩
    defendSkill: [], //防御技能
    critRate: 30, //暴击概率
    critHurt: 50, //暴击伤害
    lvl: 3, //怪物等级
  },
  dropProp: [],
  dropSkills: [450021, 450051, 450101, 450202, 450204], //魂器附加的技能配置
}

templateConfig.monster[320010] = {
  name: '魔化巨蜥',
  fightAttri: {
    maxHp: 165, //生命
    attack: 43, //攻击力
    defend: 23, //防御
    skillRate: 35, //技能释放率
    attackSkill: [450062, 450001], //攻击技能 雷击 初阶连击
    defendSkill: [450111, 450121], //防御技能 进阶防御
    critRate: 30, //暴击概率
    critHurt: 50, //暴击伤害
    lvl: 4, //怪物等级
  },
  dropProp: [],
  dropSkills: [450062, 450001, 450111, 450121, 450204, 450201, 450101], //魂器附加的技能配置
}

templateConfig.monster[320011] = {
  name: '魔蛇',
  fightAttri: {
    maxHp: 210, //生命
    attack: 50, //攻击力
    defend: 33, //防御
    skillRate: 40, //技能释放率
    attackSkill: [450031, 450011, 450051], //攻击技能 进阶春风 进阶嗜血 山崩
    defendSkill: [450110], //防御技能 初阶防御
    critRate: 30, //暴击概率
    critHurt: 50, //暴击伤害
    lvl: 5, //怪物等级
  },
  dropProp: [],
  dropSkills: [450031, 450011, 450051, 450110, 450201, 450202, 450203, 450204], //魂器附加的技能配置
}

templateConfig.monster[320022] = {
  name: '蓝龙',
  fightAttri: {
    maxHp: 100, //生命
    attack: 50, //攻击力
    defend: 40, //防御
    skillRate: 50, //技能释放率
    attackSkill: [450021, 450041, 450002], //进阶重击 进阶斩杀 进阶连击
    defendSkill: [450101], //防御技能 进阶反击
    critRate: 35, //暴击概率
    critHurt: 500, //暴击伤害
    lvl: 5, //怪物等级
  },
  reward: [240052, 240051, 240050]
}
templateConfig.other[290001] = { //怪物生成公式
  maxHp: [20, 20], //生命
  attack: [3, 6], //攻击力
  defend: [5, 0], //防御
  critRate: [0, 0], //暴击概率
  critHurt: [0, 0], //暴击伤害
}

templateConfig.other[290002] = { //杀死怪物获得的金钱和经验收益
  money: [3, 2], //金钱
  exp: [2, 3], //经验
}

templateConfig.other[290003] = { //弓
  mainAttri: {
    attack: [2, 0], //攻击力
  },
  addAttriId: 290020,
  specialAttri: {
    critRate: [1, 5] //暴击率
  }
}

templateConfig.other[290004] = { //弩
  mainAttri: {
    attack: [2, 0], //攻击力
  },
  addAttriId: 290020,
  specialAttri: {
    ignoreDefend: [3, 0] //无视防御力
  }
}

templateConfig.other[290005] = { //剑
  mainAttri: {
    attack: [2, 0], //攻击力
  },
  addAttriId: 290020,
  specialAttri: {
    skillHurtPer: [5, 10] //技能伤害率
  }
}

templateConfig.other[290006] = { //刀
  mainAttri: {
    attack: [2, 0], //攻击力
  },
  addAttriId: 290020,
  specialAttri: {
    critHurt: [5, 10] //暴击伤害
  }
}

templateConfig.other[290007] = { //法杖
  mainAttri: {
    attack: [2, 0], //攻击力
  },
  addAttriId: 290020,
  specialAttri: {
    skillRate: [1, 5] //技能触发率
  }
}

templateConfig.other[290010] = { //魂器
  mainAttri: {
    maxHp: [2, 0], //生命
  },
  addAttriId: 290022,
}

templateConfig.other[290011] = { //衣服
  mainAttri: {
    maxHp: [3, 0], //生命
  },
  addAttriId: 290021,
}
templateConfig.other[290012] = { //手套
  mainAttri: {
    defend: [1, 0], //防御
  },
  addAttriId: 290021,
}

templateConfig.other[290013] = { //鞋子
  mainAttri: {
    defend: [1, 0], //防御
  },
  addAttriId: 290021,
}

templateConfig.other[290014] = { //头盔
  mainAttri: {
    maxHp: [2, 0], //生命
  },
  addAttriId: 290021,
}

templateConfig.other[290015] = { //戒指
  mainAttri: {
    maxHp: [1, 0], //生命
  },
  addAttriId: 290022
}

templateConfig.other[290019] = { //附加属性生成公式
  str: [0.5, 0], //力量
  con: [0.5, 0], //体质
  agile: [0.5, 0], //意志
  wisdom: [0.5, 0], //智慧
  attack: [0.5, 0], //攻击力
  defend: [0.5, 0], //防御
  maxHp: [1, 0], //生命
  critHurt: [3, 0], //暴击伤害
  critRate: [1, 1], //暴击概率
  skillRate: [1, 1], //技能释放率
  skillHurtPer: [3, 0], //技能伤害
}

//1力量2体质3意志4智慧5攻击6防御7生命8爆伤9暴击率10技能释放率
//['str','con','agile','wisdom','attack','defend','maxHp','critHurt','critRate','skillRate']
templateConfig.other[290020] = { //武器附加属性池
  attris: ['str', 'con', 'agile', 'attack', 'defend', 'maxHp', 'critHurt', 'critRate', 'skillRate', 'skillHurtPer']
}

templateConfig.other[290021] = { //防具附加属性池
  attris: ['str', 'con', 'agile', 'wisdom', 'attack', 'defend', 'maxHp']
}

templateConfig.other[290022] = { //戒指附加属性池
  attris: ['str', 'con', 'agile', 'wisdom', 'attack', 'defend', 'maxHp', 'critHurt', 'critRate', 'skillRate', 'skillHurtPer']
}
templateConfig.other[290030] = {
  free: 27, //免费的格子
  money: 15, //需要金钱的格子,根据 290031配置来扩展
  gold: 15, //需要金币的格子 根据 290032配置来扩展
}

templateConfig.other[290031] = { //拓展背包需要的材料
  prop: [240011, 1, 1],
  needMoney: [50, 10],
}

templateConfig.other[290032] = { //拓展背包需要的材料
  prop: [240011, 2, 20],
  needGold: [5, 20],
}

templateConfig.other[290033] = { //打技能书的成功率
  rate1: [70], //打初级技能书的成功率
  rate2: [25, 55], //1打高级技能书的成功率2有初级技能书的成功率
}

templateConfig.other[290034] = { //怪物名称
  1: ['小浣熊', '红狐狸', '黑鼠'],
  2: ['黑熊', '野狗', '白蜘蛛'],
  3: ['巨型蜘蛛', '土狼', '白翼蝙蝠'],
  4: ['噬天虎', '巨蟒', '魔狼'],
  5: ['蛇发女妖', '树海精灵', '魔化武士'],
  fishing: ['龙蝇', '鳄鱼', '水蛇'],
  mining: ['雷鸟', '独眼巨人', '石像鬼'],
  collection: ['棕熊', '巨蜥', '白虎'],
}

templateConfig.other[290035] = { //竞技场每次挑战的奖励
  1: {
    getMoney: 4,
    getExp: 10,
  },
  2: {
    getMoney: 8,
    getExp: 14,
  },
  3: {
    getMoney: 12,
    getExp: 18,
  },
  4: {
    getMoney: 16,
    getExp: 20,
  },
  5: {
    getMoney: 20,
    getExp: 30,
  },
}

templateConfig.other[290040] = { //1-5级装备的打孔 1,2,3,4 对应装备品质
  1: {
    needProp: [240003, 1],
    needMoney1: 10, //装备等级x系数
    needMoney2: 30,
    needMoney3: 10,
  },
  2: {
    needProp: [240003, 2], //打孔需要的物品
    needMoney1: 25, //打孔
    needMoney2: 80, //镶嵌宝石
    needMoney3: 25, //移除宝石
  },
  3: {
    needProp: [240003, 3], //打孔需要的物品
    needGold1: 5, //打孔
    needGold2: 10, //镶嵌宝石
    needGold3: 5, //移除宝石
  },
  4: {
    needProp: [240003, 4], //打孔需要的物品
    needGold1: 5, //打孔
    needGold2: 20, //镶嵌宝石
    needGold3: 5, //移除宝石
  },
}

templateConfig.other[290051] = { //树海事件池
  events: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12],
  2: { //进入查看 随机获得物品(材料,藤曼,打孔器) 扣除少量生命*lvl
    getProps: [240011, 240003, 210001, 210002, 210003, 210201, 210202, 210203],
    value: [15],
  },
  3: { //靠近查看 随机获得物品(材料,藤曼,打孔器) 扣除少量生命*lvl
    getProps: [240011, 240003, 210001, 210002, 210101, 210102, 210201, 210202],
    value: [15],
  },
  4: { //喝水 恢复少量生命*lvl 扣除少量生命*lvl
    getProps: [],
    value: [10, 10],
  },
  5: { //打碎瓦罐 随机获得物品 什么都没有
    getProps: [240011, 240003, 210001, 210002, 210003, 210101, 210102, 210103, 210201, 210202, 210203],
    value: [],
  },
  6: { //上前查看 受到母兽的祝福随机获取buff 受到母兽攻击损失血量
    getProps: [],
    value: [5, 6],
  },
  7: { //发起攻击 随机获得物品 扣除少量生命*lvl
    getProps: [250011, 250012, 250013, 210110, 210111, 210112, 210118],
    value: [10],
  },
  8: { //救治伤者（花费治疗药剂x1） 随机获得物品(宝石,打孔器,藤蔓) 什么都没有
    getProps: [250011, 250012, 250013, 240011, 240003],
    value: [],
  },
  9: { //休息一下（花费银币*lvl） 恢复体力
    value: [2],
    needMoney: 20,
  },
  10: { //购买补给（花费银币*lvl） 获取治疗药剂
    getProps: [],
    value: [],
    needMoney: 20,
  },
  11: { //参加赌博（花费5金币）(宝石,高级材料,材料)
    getProps: [250011, 250012, 250013, 210110, 210111, 210112, 210118, 210101, 210001, 210002, 210003, 210201, 210202, 210203, 210013, 210119, 210213],
    needGold: 5,
  },
  12: { //祈祷（花费1金币） 获取幸运buff
    value: [7],
    needGold: 2,
  }
}

templateConfig.other[290052] = { //事件池

}

templateConfig.other[290053] = { //事件池

}

templateConfig.other[290061] = { //第一张地图刷出的神秘商店的物品
  280001: [
    [210001, 3, 240040, 1], //物品,数量, 需要的金钱,需要的凭证物品
    [210002, 3, 240040, 1],
    [210003, 3, 240040, 1],
    [210013, 2, 240040, 2], //采集物品
    [210101, 3, 240040, 1],
    [210102, 3, 240040, 1],
    [210103, 2, 240040, 2],
    [210119, 2, 240040, 3], //矿石
    [210201, 3, 240040, 1],
    [210202, 3, 240040, 1],
    [210203, 3, 240040, 1],
    [210213, 2, 240040, 2], //鱼
    [250011, 1, 240040, 4],
    [250012, 1, 240040, 4],
    [250013, 1, 240040, 4], //宝石
    [210110, 1, 240040, 1],
    [210111, 1, 240040, 1],
    [210112, 1, 240040, 1],
    [210118, 1, 240040, 3], //特殊材料
    [240011, 1, 240040, 2], //藤蔓
    [240003, 1, 240040, 2], //打孔器
    [220001, 1, 240040, 4],
    [220010, 1, 240040, 4],
    [220020, 1, 240040, 4],
    [220030, 1, 240040, 4],
    [220040, 1, 240040, 4],
    [220050, 1, 240040, 4],
    [220060, 1, 240040, 4],
    [220101, 1, 240040, 4],
    [220110, 1, 240040, 4],
    [220120, 1, 240040, 4], //初级技能书
    [220201, 1, 240040, 4], //被动技能
    [220202, 1, 240040, 4], //被动技能
    [220203, 1, 240040, 4], //被动技能
    [220204, 1, 240040, 4], //被动技能
  ]
}
'use strict'
templateConfig.prefixAttri[410000] = {
  1: [410001, 410002, 410003, 410004, 410005, 410006, 410007],
  2: [410021, 410022, 410023, 410024, 410025, 410026, 410027],
  3: [410041, 410042, 410043, 410044, 410045, 410046, 410047, 410048],
  4: [410061, 410062, 410063, 410064, 410065, 410066, 410067, 410068],
}

templateConfig.prefixAttri[410001] = {
  name: '灵巧',
  attri: {
    attack: [2, 2],
    maxHp: [5, 0],
  },
  lvl: 1,
}
templateConfig.prefixAttri[410002] = {
  name: '坚强',
  attri: {
    defend: [2, 4],
    maxHp: [5, 0],
  },
  lvl: 1,
}
templateConfig.prefixAttri[410003] = {
  name: '轻灵',
  attri: {
    attack: [1, 1],
    critRate: [0, 50],
    crithurt: [0, 50],
  },
  lvl: 1,
}
templateConfig.prefixAttri[410005] = {
  name: '聪明',
  attri: {
    attack: [1, 1],
    skillRate: [0, 20],
    skillHurtPer: [0, 50],
  },
  lvl: 1,
}
templateConfig.prefixAttri[410004] = {
  name: '猥琐',
  attri: {
    maxHp: [5, 10],
  },
  lvl: 1,
}
templateConfig.prefixAttri[410006] = {
  name: '胆怯',
  attri: {
    attack: [0, -5],
    defend: [1, 0],
    maxHp: [5, 5],
  },
  lvl: 1,
}
templateConfig.prefixAttri[410007] = {
  name: '弱小',
  attri: {
    attack: [-2, 0],
    defend: [-1, 0],
  },
  lvl: 1,
}
'use strict'

templateConfig.prefixAttri[410021] = {
  name: '被污染',
  attri: {
    attack: [5, 5],
    maxHp: [5, 5],
  },
  lvl: 2,
}
templateConfig.prefixAttri[410022] = {
  name: '不屈',
  attri: {
    attack: [2, 2],
    defend: [2, 2],
    maxHp: [5, 10],
  },
  lvl: 2,
}
templateConfig.prefixAttri[410023] = {
  name: '被诅咒',
  attri: {
    attack: [3, 0],
    critRate: [0, 50],
    crithurt: [0, 50],
    maxHp: [5, 10],
  },
  lvl: 2,
}

templateConfig.prefixAttri[410024] = {
  name: '勇猛',
  attri: {
    attack: [4, 0],
    defend: [2, 2],
    maxHp: [5, 10],
  },
  lvl: 2,
}
templateConfig.prefixAttri[410025] = {
  name: '狂暴',
  attri: {
    attack: [2, 2],
    critRate: [0, 60],
    critHurt: [0, 100],
    maxHp: [5, 10],
  },
  lvl: 2,
}
templateConfig.prefixAttri[410026] = {
  name: '巨大',
  attri: {
    maxHp: [10, 5],
    defend: [4, 4],
  },
  lvl: 2,
}
templateConfig.prefixAttri[410027] = {
  name: '坚毅',
  attri: {
    attack: [2, 2],
    skillRate: [0, 20],
    skillHurtPer: [0, 100],
    maxHp: [5, 10],
  },
  lvl: 2,
}
'use strict'

templateConfig.prefixAttri[410041] = {
  name: '变异',
  attri: {},
}

templateConfig.prefixAttri[410042] = {
  name: '愤怒',
  attri: {},
}
templateConfig.prefixAttri[410043] = {
  name: '堕落',
  attri: {},
}
templateConfig.prefixAttri[410044] = {
  name: '无畏',
  attri: {},
}
templateConfig.prefixAttri[410045] = {
  name: '泰坦',
  attri: {},
}
templateConfig.prefixAttri[410046] = {
  name: '迅猛',
  attri: {},
}
templateConfig.prefixAttri[410047] = {
  name: '无尽',
  attri: {},
}
templateConfig.prefixAttri[410048] = {
  name: '觉悟',
  attri: {},
}
'use strict'

templateConfig.prefixAttri[410061] = {
  name: '神圣',
  attri: {},
}

templateConfig.prefixAttri[410062] = {
  name: '无上',
  attri: {},
}
templateConfig.prefixAttri[410063] = {
  name: '传说',
  attri: {},
}
templateConfig.prefixAttri[410064] = {
  name: '完美',
  attri: {},
}
templateConfig.prefixAttri[410065] = {
  name: '觉醒',
  attri: {},
}
templateConfig.prefixAttri[410066] = {
  name: '究极',
  attri: {},
}
templateConfig.prefixAttri[410067] = {
  name: '永恒',
  attri: {},
}
templateConfig.prefixAttri[410068] = {
  name: '轮回',
  attri: {},
}
'use strict'
templateConfig.prop[210001] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '银针草',
  sellType: 12,
  desc: '在花丛或湿地均可采集到',
}

templateConfig.prop[210002] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '东阳草',
  sellType: 12,
  desc: '在花丛或湿地均可采集到',
}

templateConfig.prop[210003] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '满天星',
  sellType: 12,
  desc: '在花丛或湿地均可采集到',
}

templateConfig.prop[210013] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '地根草',
  sellType: 12,
  quality: 3,
  desc: '在花丛或湿地均可采集到',
}

templateConfig.prop[210101] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '铁矿石',
  sellType: 10,
  desc: '在炼金室中提炼为铁锭,在矿洞或山谷均可以收集到',
}

templateConfig.prop[210102] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '黑铁矿石',
  sellType: 10,
  desc: '在炼金室中提炼为黑铁锭,在矿洞或山谷均可以收集到',
}

templateConfig.prop[210103] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '寒铁矿石',
  sellType: 10,
  desc: '在炼金室中提炼为寒铁锭,在矿洞或山谷均可以收集到',
}

templateConfig.prop[210119] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '玄铁矿石',
  sellType: 10,
  quality: 3,
  desc: '在炼金室中提炼为玄铁锭,在矿洞或山谷均可以收集到',
}

templateConfig.prop[210201] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '彩裙鱼',
  sellType: 11,
  desc: '主要用在炼金室合成强化药水和合成药水,在池塘或小溪都可以钓到',
}

templateConfig.prop[210202] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '火鳞鱼',
  sellType: 11,
  desc: '主要用在炼金室合成强化药水和合成药水,在池塘或小溪都可以钓到',
}

templateConfig.prop[210203] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '黄尾鱼',
  sellType: 11,
  desc: '主要用在炼金室合成强化药水和合成药水,在池塘或小溪都可以钓到',
}

templateConfig.prop[210213] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '利齿鱼',
  sellType: 11,
  quality: 3,
  desc: '主要用在炼金室合成强化药水和合成药水,在池塘或小溪都可以钓到',
}

templateConfig.prop[210110] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '石英',
  sellType: 14,
  quality: 4,
  desc: '秘境中的高级材料,可以用来强化装备',
}

templateConfig.prop[210111] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '金刚石',
  sellType: 14,
  quality: 3,
  desc: '秘境中的高级材料,可以用来强化装备',
}

templateConfig.prop[210112] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '水晶',
  sellType: 14,
  quality: 3,
  desc: '秘境中的高级材料,可以用来强化装备',
}

templateConfig.prop[210118] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '黑曜石',
  sellType: 14,
  quality: 3,
  desc: '秘境中的高级材料,可以用来强化装备',
}
'use strict'
templateConfig.prop[220001] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '初阶连击',
  skillId: 450001,
  skillLvl: 1, //1初阶2进阶
  suffixSkill: 450002,
  sellType: 1,
  desc: '触发进阶连击时,进行两次攻击,每次攻击造成60%的伤害',
}

templateConfig.prop[220002] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '进阶连击',
  skillId: 450002,
  skillLvl: 2, //1初阶2进阶
  preSkill: 450001,
  sellType: 2,
  desc: '触发进阶连击时,进行两次攻击,每次攻击造成70%的伤害',
}

templateConfig.prop[220010] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '初阶嗜血',
  skillId: 450010,
  skillLvl: 1, //1初阶2进阶
  suffixSkill: 450011,
  sellType: 1,
  desc: '触发进阶嗜血时,攻击伤害的40%转化为自身生命恢复',
}

templateConfig.prop[220011] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '进阶嗜血',
  skillId: 450011,
  skillLvl: 2, //1初阶2进阶
  preSkill: 450010,
  sellType: 2,
  desc: '触发进阶嗜血时,攻击伤害的60%转化为自身生命恢复',
}

templateConfig.prop[220020] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '初阶重击',
  skillId: 450020,
  skillLvl: 1, //1初阶2进阶
  suffixSkill: 450021,
  sellType: 1,
  desc: '触发初阶重击时,攻击造成30%伤害,并击晕敌人',
}

templateConfig.prop[220021] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '进阶重击',
  skillId: 450021,
  skillLvl: 2, //1初阶2进阶
  preSkill: 450020,
  sellType: 2,
  desc: '触发进阶重击时,攻击造成45%伤害,并击晕敌人',
}

templateConfig.prop[220030] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '初阶春风',
  skillId: 450030,
  skillLvl: 1, //1初阶2进阶
  suffixSkill: 450031,
  sellType: 1,
  desc: '触发初阶春风时,恢复自身生命上限15%的生命值',
}

templateConfig.prop[220031] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '进阶春风',
  skillId: 450031,
  skillLvl: 2, //1初阶2进阶
  preSkill: 450030,
  sellType: 2,
  desc: '触发进阶春风时,恢复自身生命上限20%的生命值',
}

templateConfig.prop[220040] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '初阶斩杀',
  skillId: 450040,
  skillLvl: 1, //1初阶2进阶
  suffixSkill: 450041,
  sellType: 1,
  desc: '触发初阶斩杀时,提升30%暴击率和20%的暴击伤害对敌人施展攻击',
}

templateConfig.prop[220041] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '进阶斩杀',
  skillId: 450041,
  skillLvl: 2, //1初阶2进阶
  preSkill: 450040,
  sellType: 2,
  desc: '触发进阶斩杀时,提升30%暴击率和40%的暴击伤害对敌人施展攻击',
}

templateConfig.prop[220050] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '凝风',
  skillId: 450050,
  skillLvl: 1, //1初阶2进阶
  sellType: 1,
  desc: '触发凝风时,攻击时有一定几率造成120%的伤害',
}

templateConfig.prop[220051] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '山崩',
  skillId: 450051,
  skillLvl: 1, //1初阶2进阶
  sellType: 1,
  desc: '触发山崩时,攻击造成130%的伤害',
}

templateConfig.prop[220060] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '雨刃',
  skillId: 450060,
  skillLvl: 1, //1初阶2进阶
  sellType: 1,
  desc: '触发雨刃时,攻击造成(等级×6)的伤害',
}

templateConfig.prop[220061] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '烈日',
  skillId: 450061,
  skillLvl: 1, //1初阶2进阶
  sellType: 1,
  desc: '触发烈日时,攻击造成(等级×7)的伤害',
}

templateConfig.prop[220062] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '雷击',
  skillId: 450062,
  skillLvl: 1, //1初阶2进阶
  sellType: 1,
  desc: '触发雷击时,攻击造成(等级×8)的伤害',
}

templateConfig.prop[220101] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '灵敏',
  skillId: 450101,
  skillLvl: 1, //1初阶2进阶
  sellType: 1,
  desc: '触发灵敏时,受到攻击时有闪避敌人的攻击',
}

templateConfig.prop[220110] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '初阶防御',
  skillId: 450110,
  skillLvl: 1, //1初阶2进阶
  suffixSkill: 450111,
  sellType: 1,
  desc: '触发初阶防御时,受到攻击时有降低30%的伤害',
}

templateConfig.prop[220111] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '进阶防御',
  skillId: 450111,
  skillLvl: 2, //1初阶2进阶
  preSkill: 450110,
  sellType: 2,
  desc: '触发进阶防御时,受到攻击时有降低50%的伤害',
}

templateConfig.prop[220120] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '初阶反击',
  skillId: 450120,
  skillLvl: 1, //1初阶2进阶
  suffixSkill: 450121,
  sellType: 1,
  desc: '触发初阶反击时,受到攻击时立即反击对手,造成的伤害为攻击伤害的40%',
}

templateConfig.prop[220121] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '进阶反击',
  skillId: 450121,
  skillLvl: 2, //1初阶2进阶
  preSkill: 450120,
  sellType: 2,
  desc: '触发进阶反击时,受到攻击时有一定几率立即反击对手,造成的伤害为攻击伤害的60%',
}

templateConfig.prop[220201] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '致命',
  skillId: 450201,
  skillLvl: 1, //1初阶2进阶
  sellType: 1,
  desc: '被动技能:增加5%暴击率和等级x2%暴击伤害',
}

templateConfig.prop[220202] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '强身',
  skillId: 450202,
  skillLvl: 1, //1初阶2进阶
  sellType: 1,
  desc: '被动技能:增加20%的防御力',
}

templateConfig.prop[220203] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '坚毅',
  skillId: 450203,
  skillLvl: 1, //1初阶2进阶
  sellType: 1,
  desc: '被动技能:增加30%的生命',
}

templateConfig.prop[220204] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '巨力',
  skillId: 450204,
  skillLvl: 1, //1初阶2进阶
  sellType: 1,
  desc: '被动技能:增加20%的攻击力',
}
'use strict'
templateConfig.prop[240001] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '树海藏宝图',
  desc: '在入口处使用后,便可以进入秘境挖掘宝藏了',
}

templateConfig.prop[240003] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '碎裂打孔器',
  sellType: 21,
  desc: '用于给1-5级装备打孔',
}


templateConfig.prop[240011] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '藤蔓',
  sellType: 22,
  desc: '扩建仓库需要用到的物品',
}


templateConfig.prop[240101] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '治疗药水',
  value: 100, //恢复的血量
  desc: '探险中使用,回复所有生命值,使用采集的草药在炼金室进行合成',
}

templateConfig.prop[240018] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '弱效强化药剂',
  desc: '装备强化时需要用到的物品,可以在炼金室进行合成',
}

templateConfig.prop[240019] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '中效强化药剂',
  desc: '装备强化时需要用到的物品,可以在炼金室进行合成',
}


templateConfig.prop[240022] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '魔王之角',
  desc: '装备进行最高级强化时需要的物品,可通过挑战魔窟怪物获得',
}


templateConfig.prop[240025] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '铁锭',
  desc: '装备强化需要的材料,可以在炼金室由铁矿石提取',
}

templateConfig.prop[240026] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '黑铁锭',
  desc: '装备强化需要的材料,可以在炼金室由黑铁矿石提取',
}

templateConfig.prop[240027] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '寒铁锭',
  desc: '装备强化需要的材料,可以在炼金室由寒铁矿石提取',
}

templateConfig.prop[240034] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '玄铁锭',
  desc: '装备强化需要的材料,可以在炼金室由玄铁矿石提取',
}

templateConfig.prop[240035] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '弱效合成药剂',
  desc: '宝石合成时需要用到的物品,可以在炼金室进行合成',
}

templateConfig.prop[240036] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '中效合成药剂',
  desc: '宝石合成时需要用到的物品,可以在炼金室进行合成',
}

templateConfig.prop[240040] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '树海勇者勋章',
  desc: '挑战守护之地的怪物获取的奖励,可在神秘商店购买物品',
}
templateConfig.prop[240041] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '竞技令牌',
  desc: '参加试炼获取的奖励,是能够进入竞技场的凭证',
}

templateConfig.prop[240050] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '守护宝箱',
  propType: 1, //1使用获得物品或金钱和金币
  getMoney: [50, 70],
  getGold: [4, 7],
  getProps: [
    [210001, 1],
    [210002, 1],
    [210003, 1], //采集物品
    [210101, 1],
    [210102, 1],
    [210103, 1], //矿石
    [210201, 1],
    [210202, 1],
    [210203, 1], //鱼
    [250011, 1],
    [250012, 1],
    [250013, 1], //宝石
    [210110, 1],
    [210111, 1],
    [210112, 1],
    [210118, 1], //特殊材料
    [240003, 1], //打孔器
    [220001, 1],
    [220010, 1],
    [220020, 1],
    [220030, 1],
    [220040, 1],
    [220050, 1],
    [220060, 1],
    [220101, 1],
    [220110, 1],
    [220120, 1], //初级技能书
  ],
  getProp: [240040, 1, 2],
  getNum: 2,
  disc: '挑战守护之地的怪物获取的奖励<br>银币50-70<br>金币4-7<br>物品:树海勇者勋章,材料,技能书,藤曼,打孔器,一级宝石',
}

templateConfig.prop[240051] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '耀眼守护宝箱',
  propType: 1, //propType可以主动使用的物品 1使用获得物品或金钱和金币
  getMoney: [50, 80],
  getGold: [5, 10],
  getProps: [
    [210001, 2],
    [210002, 2],
    [210003, 2], //采集物品
    [210101, 2],
    [210102, 2],
    [210103, 2], //矿石
    [210201, 2],
    [210202, 2],
    [210203, 2], //鱼
    [250011, 1],
    [250012, 1],
    [250013, 1], //宝石
    [210110, 1],
    [210111, 1],
    [210112, 1],
    [210118, 1], //特殊材料
    [240011, 1], //藤蔓
    [240003, 1], //打孔器
    [220001, 1],
    [220010, 1],
    [220020, 1],
    [220030, 1],
    [220040, 1],
    [220050, 1],
    [220060, 1],
    [220101, 1],
    [220110, 1],
    [220120, 1], //初级技能书
    [220201, 1],
    [220202, 1],
    [220203, 1],
    [220204, 1], //被动技能
  ],
  getProp: [240040, 1, 3],
  getNum: 2,
  disc: '挑战守护之地的怪物获取的奖励<br>银币50-80<br>金币5-10<br>物品:树海勇者勋章,材料,技能书,藤曼,打孔器,一级宝石',
}

templateConfig.prop[240052] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  propType: 1, //1使用获得物品或金钱和金币
  name: '炽热守护宝箱',
  getMoney: [60, 90],
  getGold: [7, 10],
  getProps: [
    [210001, 2],
    [210002, 2],
    [210003, 2], //采集物品
    [210101, 2],
    [210102, 2],
    [210103, 2], //矿石
    [210201, 2],
    [210202, 2],
    [210203, 2], //鱼
    [250011, 1],
    [250012, 1],
    [250013, 1], //宝石
    [210110, 1],
    [210111, 1],
    [210112, 1],
    [210118, 1], //特殊材料
    [240011, 1], //藤蔓
    [240003, 1], //打孔器
    [220001, 1],
    [220010, 1],
    [220020, 1],
    [220030, 1],
    [220040, 1],
    [220050, 1],
    [220060, 1],
    [220101, 1],
    [220110, 1],
    [220120, 1], //初级技能书
    [220201, 1],
    [220202, 1],
    [220203, 1],
    [220204, 1], //被动技能
  ],
  getProp: [240040, 1, 3],
  getNum: 2,
  disc: '挑战守护之地的怪物获取的奖励<br>银币60-90<br>金币7-10<br>随机物品:树海勇者勋章,竞技令牌,材料,技能书,藤曼,打孔器,一级宝石',
}

templateConfig.prop[240060] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '普通试炼礼包',
  propType: 1, //1使用获得物品或金钱和金币
  getMoney: [50, 70],
  getGold: [5, 7],
  getProps: [
    [210001, 2],
    [210002, 2],
    [210003, 2],
    [210013, 1], //采集物品
    [210101, 2],
    [210102, 2],
    [210103, 2],
    [210119, 1], //矿石
    [210201, 2],
    [210202, 2],
    [210203, 2],
    [210213, 1], //鱼
    [210110, 1],
    [210111, 1],
    [210112, 1],
    [210118, 1], //特殊材料
  ],
  getProp: [240041, 1, 2],
  getNum: 2,
  disc: '参加试炼场战斗获取的奖励<br>银币50-70<br>金币5-7<br>随机物品:竞技令牌,材料,高级材料',
}

templateConfig.prop[240061] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '青铜试炼礼包',
  propType: 1, //1使用获得物品或金钱和金币
  getMoney: [60, 80],
  getGold: [5, 8],
  getProps: [
    [210001, 2],
    [210002, 2],
    [210003, 2],
    [210013, 1], //采集物品
    [210101, 2],
    [210102, 2],
    [210103, 2],
    [210119, 1], //矿石
    [210201, 2],
    [210202, 2],
    [210203, 2],
    [210213, 1], //鱼
    [210110, 1],
    [210111, 1],
    [210112, 1],
    [210118, 1], //特殊材料
  ],
  getProp: [240041, 1, 2],
  getNum: 2,
  disc: '参加试炼场战斗获取的奖励<br>银币60-80<br>金币5-8<br>随机物品:竞技令牌,材料,高级材料',
}

templateConfig.prop[240062] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '白银试炼礼包',
  propType: 1, //1使用获得物品或金钱和金币
  getMoney: [70, 90],
  getGold: [5, 10],
  getProps: [
    [210001, 2],
    [210002, 2],
    [210003, 2],
    [210013, 1], //采集物品
    [210101, 2],
    [210102, 2],
    [210103, 2],
    [210119, 1], //矿石
    [210201, 2],
    [210202, 2],
    [210203, 2],
    [210213, 1], //鱼
    [210110, 1],
    [210111, 1],
    [210112, 1],
    [210118, 1], //高级材料
  ],
  getProp: [240041, 1, 2],
  getNum: 3,
  disc: '参加试炼场战斗获取的奖励<br>银币70-90<br>金币5-10<br>随机物品:竞技令牌,材料,高级材料',
}

templateConfig.prop[240063] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '黄金试炼礼包',
  propType: 1, //1使用获得物品或金钱和金币
  getMoney: [80, 100],
  getGold: [7, 10],
  getProps: [
    [210001, 2],
    [210002, 2],
    [210003, 2],
    [210013, 1], //采集物品
    [210101, 2],
    [210102, 2],
    [210103, 2],
    [210119, 1], //矿石
    [210201, 2],
    [210202, 2],
    [210203, 2],
    [210213, 1], //鱼
    [210110, 1],
    [210111, 1],
    [210112, 1],
    [210118, 1], //高级材料
  ],
  getProp: [240041, 1, 2],
  getNum: 3,
  disc: '参加试炼场战斗获取的奖励<br>银币80-100<br>金币7-10<br>随机物品:竞技令牌,材料,高级材料',
}

templateConfig.prop[240065] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '耀眼竞技礼包',
  propType: 1, //1使用获得物品或金钱和金币
  getMoney: [300, 400],
  getGold: [30, 60],
  getProps: [
    [220002, 1],
    [220011, 1],
    [220021, 1],
    [220031, 1],
    [220041, 1],
    [220111, 1],
    [220121, 1], //技能书
    [250011, 1],
    [250012, 1],
    [250013, 1], //宝石
    [210110, 1],
    [210111, 1],
    [210112, 1],
    [210118, 1], //高级材料
    [240022, 1], //魔王之角
  ],
  getNum: 2,
  disc: '为表彰您在竞技场中的优异表现,特此奖励<br>银币300-400<br>金币30-60<br>随机物品:技能书,高级技能书,一级宝石,高级材料,魔王之角',
}

templateConfig.prop[240066] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '卓越竞技礼包',
  propType: 1, //1使用获得物品或金钱和金币
  getMoney: [350, 450],
  getGold: [40, 70],
  getProps: [
    [220002, 1],
    [220011, 1],
    [220021, 1],
    [220031, 1],
    [220041, 1],
    [220111, 1],
    [220121, 1], //技能书
    [250011, 1],
    [250012, 1],
    [250013, 1], //宝石
    [210110, 1],
    [210111, 1],
    [210112, 1],
    [210118, 1], //高级材料
    [240022, 1], //魔王之角
  ],
  getNum: 2,
  disc: '为表彰您在竞技场中的优异表现,特此奖励<br>银币350-450<br>金币40-70<br>随机物品:技能书,高级技能书,一级宝石,高级材料,魔王之角',
}

templateConfig.prop[240067] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '炽热竞技礼包',
  propType: 1, //1使用获得物品或金钱和金币
  getMoney: [400, 500],
  getGold: [50, 80],
  getProps: [
    [220002, 1],
    [220011, 1],
    [220021, 1],
    [220031, 1],
    [220041, 1],
    [220111, 1],
    [220121, 1], //技能书
    [250011, 1],
    [250012, 1],
    [250013, 1], //宝石
    [210110, 1],
    [210111, 1],
    [210112, 1],
    [210118, 1], //高级材料
    [240022, 1], //魔王之角
  ],
  getNum: 2,
  disc: '为表彰您在竞技场中的优异表现,特此奖励<br>银币400-500<br>金币50-80<br>随机物品:技能书,高级技能书,一级宝石,高级材料,魔王之角',
}

templateConfig.prop[240068] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  name: '王者竞技礼包',
  propType: 1, //1使用获得物品或金钱和金币
  getMoney: [400, 600],
  getGold: [70, 90],
  getProps: [
    [220002, 1],
    [220011, 1],
    [220021, 1],
    [220031, 1],
    [220041, 1],
    [220111, 1],
    [220121, 1], //技能书
    [250011, 1],
    [250012, 1],
    [250013, 1], //宝石
    [210110, 1],
    [210111, 1],
    [210112, 1],
    [210118, 1], //高级材料
    [240022, 1], //魔王之角
  ],
  getNum: 2,
  disc: '为表彰您在竞技场中的优异表现,特此奖励<br>银币400-600<br>金币70-90<br>随机物品:高级技能书,一级宝石,高级材料,魔王之角',
}
templateConfig.prop[250011] = { //加攻击,武器:加暴伤,头盔:体力
  maxstack: 99,
  sell: 1, //出售的金钱
  lvl: 1, //宝石等级
  name: '1级红宝石',
  gemType: 1, //1红宝石2蓝宝石3绿宝石
  attri: [1, 10, 2], //1加攻击,2加暴伤,3体力
  sellType: 31,
  desc: '可以镶嵌在装备上<br>武器:暴击伤害+10%<br>头盔:体力+2<br>其他:攻击+1',
}

templateConfig.prop[250012] = { //加生命,武器:加技能释放率,头盔:银币掉落
  maxstack: 99,
  sell: 1, //出售的金钱
  lvl: 1, //宝石等级
  name: '1级蓝宝石',
  gemType: 2, //1红宝石2蓝宝石3绿宝石
  attri: [4, 5, 20], //1生命2技能释放率3银币掉落
  sellType: 32,
  desc: '可以镶嵌在装备上<br>武器:技能触发率+5%<br>头盔:银币掉落+20%<br>其他:生命+4',
}

templateConfig.prop[250013] = { //加防御,武器:加技能伤害率,头盔:幸运
  maxstack: 99,
  sell: 1, //出售的金钱
  lvl: 1, //宝石等级
  name: '1级绿宝石',
  gemType: 3, //1红宝石2蓝宝石3绿宝石
  attri: [1, 10, 4], //1防御2技能伤害3幸运
  sellType: 33,
  desc: '可以镶嵌在装备上<br>武器:技能伤害+10%<br>头盔:幸运+4<br>其他:防御+1',
}

templateConfig.prop[250021] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  lvl: 2, //宝石等级
  name: '2级红宝石',
  gemType: 1, //1红宝石2蓝宝石3绿宝石
  attri: [2, 20, 4], //1加攻击,2加暴伤,3体力
  sellType: 31,
  desc: '可以镶嵌在装备上<br>武器:暴击伤害+20%<br>头盔:体力+4<br>其他:攻击+2',
}

templateConfig.prop[250022] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  lvl: 2, //宝石等级
  name: '2级蓝宝石',
  gemType: 2, //1红宝石2蓝宝石3绿宝石
  attri: [8, 8, 40], //1生命2技能释放率3银币掉落
  sellType: 32,
  desc: '可以镶嵌在装备上<br>武器:技能触发率+8%<br>头盔:银币掉落+40%<br>其他:生命+8',
}

templateConfig.prop[250023] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  lvl: 2, //宝石等级
  name: '2级绿宝石',
  gemType: 3, //1红宝石2蓝宝石3绿宝石
  attri: [2, 20, 8], //1防御2技能伤害3幸运
  sellType: 33,
  desc: '可以镶嵌在装备上<br>武器:技能伤害+20%<br>头盔:幸运+8<br>其他:防御+2',
}

templateConfig.prop[250031] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  lvl: 3, //宝石等级
  name: '3级红宝石',
  gemType: 1, //1红宝石2蓝宝石3绿宝石
  attri: [4, 30, 6], //1加攻击,2加暴伤,3体力
  sellType: 31,
  desc: '可以镶嵌在装备上<br>武器:暴击伤害+30%<br>头盔:体力+6<br>其他:攻击+4',
}

templateConfig.prop[250032] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  lvl: 3, //宝石等级
  name: '3级蓝宝石',
  gemType: 2, //1红宝石2蓝宝石3绿宝石
  attri: [12, 12, 60], //1生命2技能释放率3银币掉落
  sellType: 32,
  desc: '可以镶嵌在装备上<br>武器:技能触发率+12%<br>头盔:银币掉落+60%<br>其他:生命+12',
}

templateConfig.prop[250033] = {
  maxstack: 99,
  sell: 1, //出售的金钱
  lvl: 3, //宝石等级
  name: '3级绿宝石',
  gemType: 3, //1红宝石2蓝宝石3绿宝石
  attri: [4, 30, 12], //1防御2技能伤害3幸运
  sellType: 33,
  desc: '可以镶嵌在装备上<br>武器:技能伤害+30%<br>头盔:幸运+12<br>其他:防御+4',
}
'use strict'
templateConfig.scene[260001] = {
  name: '秘境',
}

templateConfig.scene[260002] = {
  name: '树海守护之地',
  guardFieldBoss: 320022, //守护之地野外boss
}
templateConfig.secretMap[280001] = {
  name: '树海秘境',
  devilCaveId: 330001, //魔窟id
  thiefProp: [], //盗宝地精获得的物品
  luckyRate: [0, 30, 2], //幸运率 1起始值2终止值3系数
  equipmentRate1: [20, 80, 20, 0, 0], //野外装备掉率0:不掉装备  1:品质1, 2:品质2, 3:品质3,4:品质4
  equipmentRate2: [15, 55, 35, 10, 0], //副本装备掉率0:不掉装备  1:品质1, 2:品质2, 3:品质3,4:品质4
  equipmentRate3: [40, 50, 35, 13, 2], //魔窟装备掉率0:不掉装备  1:品质1, 2:品质2, 3:品质3,4:品质4
  guardSceneId: 260002, //守护之地场景id
  latticeStart: 270101, //最开始的格子
  latticeEnd: 270102, //最后面的格子
  latticeMap: [
    [
      [270110, 270112, 270141, 270111],
      [270111, 270141, 270110, 270160],
      [270111, 270151, 270110, 270112],
      [270112, 270110, 270160, 270111],
      [270110, 270111, 270112, 270131],
    ],
    [
      [270110, 270140, 270111, 270112, 270180],
      [270150, 270110, 270112, 270111, 270131],
      [270130, 270112, 270160, 270110, 270111],
      [270112, 270170, 270110, 270111, 270141],
      [270112, 270110, 270184, 270111, 270151],
    ],
    [
      [270130, 270110, 270112, 270111, 270184],
      [270110, 270150, 270112, 270181, 270120],
      [270111, 270110, 270184, 270131, 270112],
      [270185, 270170, 270111, 270110, 270140],
      [270112, 270180, 270151, 270171, 270110],
    ],
    [
      [270112, 270171, 270181, 270110, 270151],
      [270112, 270130, 270110, 270111, 270182],
      [270111, 270185, 270112, 270140, 270110],
      [270112, 270110, 270170, 270181, 270131],
      [270186, 270141, 270110, 270112, 270120],
    ],
    [
      [270183, 270112, 270110, 270130],
      [270112, 270150, 270111, 270186],
      [270110, 270112, 270187, 270111],
      [270111, 270110, 270182, 270141],
      [270131, 270183, 270120, 270110],
    ],
  ]
}
'use strict'

//skillType1:攻击技能2防御技能3被动
templateConfig.skill[450001] = { //45%的几率连续物理攻击目标两次，但物理伤害能力会降低25%；若目标拥有有反噬、余震技能，只能攻击一次
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '初阶连击',
  skillType: 1,
}

templateConfig.skill[450002] = { //45%的几率连续物理攻击目标两次，但物理伤害能力会降低25%；若目标拥有有反噬、余震技能，只能攻击一次
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '进阶连击',
  skillType: 1,
}

templateConfig.skill[450010] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '初阶嗜血',
  skillType: 1,
}

templateConfig.skill[450011] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '进阶嗜血',
  skillType: 1,
}

templateConfig.skill[450020] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '初阶重击',
  skillType: 1,
}

templateConfig.skill[450021] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '进阶重击',
  skillType: 1,
}

templateConfig.skill[450030] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '初阶春风',
  skillType: 1,
}

templateConfig.skill[450031] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '进阶春风',
  skillType: 1,
}

templateConfig.skill[450040] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '初阶斩杀',
  skillType: 1,
}

templateConfig.skill[450041] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '进阶斩杀',
  skillType: 1,
}

templateConfig.skill[450050] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '凝风',
  skillType: 1,
}

templateConfig.skill[450051] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '山崩',
  skillType: 1,
}

templateConfig.skill[450060] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '雨刃',
  skillType: 1,
}

templateConfig.skill[450061] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '烈日',
  skillType: 1,
}

templateConfig.skill[450062] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '雷击',
  skillType: 1,
}

templateConfig.skill[450101] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '灵敏',
  skillType: 2,
}

templateConfig.skill[450110] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '初阶防御',
  skillType: 2,
}

templateConfig.skill[450111] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '进阶防御',
  skillType: 2,
}

templateConfig.skill[450120] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '初阶反击',
  skillType: 2,
}

templateConfig.skill[450121] = {
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '进阶反击',
  skillType: 2,
}

templateConfig.skill[450201] = { //增加5%暴击率和等级*1暴击伤害率
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '致命',
  skillType: 3,
}

templateConfig.skill[450202] = { //增加10%的防御力
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '强身',
  skillType: 3,
}

templateConfig.skill[450203] = { //增加10%的血量
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '坚毅',
  skillType: 3,
}

templateConfig.skill[450204] = { //增加10%的攻击力
  maxstack: 1,
  sell: 1, //出售的金钱
  name: '巨力',
  skillType: 3,
}
templateConfig.strengthen[440000] = { //强化属性
  attack: 1,
  defend: 1,
  maxHp: 3,
  critRate: 0.5,
  critHurt: 1,
  skillRate: 0.5,
  skillHurtPer: 1,
  str: 1,
  con: 1,
  agile: 1,
  wisdom: 1,
}

templateConfig.strengthen[440001] = { //1-5级的强化配置
  0: {
    weapon: {
      needProp: [
        [240025, 3],
      ],
      needMoney: 20,
    },
    soul: {
      needProp: [
        [240025, 3],
      ],
      needMoney: 20,
    },
    head: {
      needProp: [
        [240025, 3],
      ],
      needMoney: 20,
    },
    hand: {
      needProp: [
        [240025, 3],
      ],
      needMoney: 20,
    },
    body: {
      needProp: [
        [240025, 3],
      ],
      needMoney: 20,
    },
    foot: {
      needProp: [
        [240025, 3],
      ],
      needMoney: 20,
    },
    ring: {
      needProp: [
        [240025, 3],
      ],
      needMoney: 20,
    },
  },
  1: {
    weapon: {
      needProp: [
        [240026, 3],
        [240018, 1],
        [210110, 1],
      ],
      needMoney: 40,
    },
    soul: {
      needProp: [
        [240026, 3],
        [240018, 1],
        [210112, 1],
      ],
      needMoney: 40,
    },
    head: {
      needProp: [
        [240026, 3],
        [240018, 1],
        [210111, 1],
      ],
      needMoney: 40,
    },
    hand: {
      needProp: [
        [240026, 3],
        [240018, 1],
        [210111, 1],
      ],
      needMoney: 40,
    },
    body: {
      needProp: [
        [240026, 3],
        [240018, 1],
        [210111, 1],
      ],
      needMoney: 40,
    },
    foot: {
      needProp: [
        [240026, 3],
        [240018, 1],
        [210111, 1]
      ],
      needMoney: 40,
    },
    ring: {
      needProp: [
        [240026, 3],
        [240018, 1],
        [210112, 1],
      ],
      needMoney: 40,
    },
  },
  2: {
    weapon: {
      needProp: [
        [240026, 4],
        [240018, 1],
        [210110, 1],
      ],
      needMoney: 80,
    },
    soul: {
      needProp: [
        [240026, 4],
        [240018, 1],
        [210112, 1],
      ],
      needMoney: 80,
    },
    head: {
      needProp: [
        [240026, 4],
        [240018, 1],
        [210111, 1],
      ],
      needMoney: 80,
    },
    hand: {
      needProp: [
        [240026, 4],
        [240018, 1],
        [210111, 1],
      ],
      needMoney: 80,
    },
    body: {
      needProp: [
        [240026, 4],
        [240018, 1],
        [210111, 1],
      ],
      needMoney: 80,
    },
    foot: {
      needProp: [
        [240026, 4],
        [240018, 1],
        [210111, 1]
      ],
      needMoney: 80,
    },
    ring: {
      needProp: [
        [240026, 4],
        [240018, 1],
        [210112, 1],
      ],
      needMoney: 80,
    },
  },
  3: {
    weapon: {
      needProp: [
        [240027, 3],
        [240019, 2],
        [210110, 2],
      ],
      needGold: 10,
    },
    soul: {
      needProp: [
        [240027, 3],
        [240019, 2],
        [210112, 1],
      ],
      needGold: 10,
    },
    head: {
      needProp: [
        [240027, 3],
        [240019, 2],
        [210111, 1],
      ],
      needGold: 10,
    },
    hand: {
      needProp: [
        [240027, 3],
        [240019, 2],
        [210111, 1],
      ],
      needGold: 10,
    },
    body: {
      needProp: [
        [240027, 3],
        [240019, 2],
        [210111, 1],
      ],
      needGold: 10,
    },
    foot: {
      needProp: [
        [240027, 3],
        [240019, 2],
        [210111, 1]
      ],
      needGold: 10,
    },
    ring: {
      needProp: [
        [240027, 3],
        [240019, 2],
        [210112, 1],
      ],
      needGold: 10,
    },
  },
  4: {
    weapon: {
      needProp: [
        [240034, 4], //玄铁锭
        [240019, 3], //中效强化药剂
        [210110, 5], //石英
        [240022, 3], //魔王之角
      ],
      needGold: 20,
    },
    soul: {
      needProp: [
        [240034, 4],
        [240019, 3],
        [210112, 3], //水晶
        [240022, 2],
      ],
      needGold: 20,
    },
    head: {
      needProp: [
        [240034, 4],
        [240019, 3],
        [210111, 2], //金刚石
        [240022, 1],
      ],
      needGold: 20,
    },
    hand: {
      needProp: [
        [240034, 4],
        [240019, 3],
        [210111, 2],
        [240022, 1],
      ],
      needGold: 20,
    },
    body: {
      needProp: [
        [240034, 4],
        [240019, 3],
        [210111, 2],
        [240022, 1],
      ],
      needGold: 20,
    },
    foot: {
      needProp: [
        [240034, 4],
        [240019, 3],
        [210111, 2]
        [240022, 1],
      ],
      needGold: 20,
    },
    ring: {
      needProp: [
        [240034, 4],
        [240019, 3],
        [210112, 3], //水晶
        [240022, 2],
      ],
      needGold: 20,
    },
  },

}
for (var i in templateConfig) {
  var a = templateConfig[i]
  for (var templateId in a) {
    if (a[templateId].name) {
      propName[templateId] = a[templateId].name
    }
  }
}
